Don't learn Lumion, integrate UE4, and support the animation or components exported by UE4. Don't waste Quixel resources. Provide interfaces. Can your product relate all the existing products? Remember, you're going to build an ecological cycle
Can you please elaborate
Twinmotion will be a paid-for product in early 2020. Until then, download it for free as an early adopter and keep it for free forever. So, what happens after early 2020. Will it be free or paid.
nice work
Please integrate the possibility to use megascans libraries on Twinmotion
Nice! Twinmotion
Cool… But we need your rendering to be as good as unreal engine 4. There's a big competition out there. we need Twinmotion to beat the competition in render quality.
Looking forward to the release of the new version.
Don't learn Lumion, integrate UE4, and support the animation or components exported by UE4. Don't waste Quixel resources. Provide interfaces. Can your product relate all the existing products? Remember, you're going to build an ecological cycle
Can you please elaborate
Twinmotion will be a paid-for product in early 2020. Until then, download it for free as an early adopter and keep it for free forever.
So, what happens after early 2020. Will it be free or paid.
nice work
Please integrate the possibility to use megascans libraries on Twinmotion
Nice! Twinmotion
Cool… But we need your rendering to be as good as unreal engine 4. There's a big competition out there. we need Twinmotion to beat the competition in render quality.
Looking forward to the release of the new version.
i wish all the best for you guys