通過烘焙加快3dsmax中的渲染時間-簡單教程



在本教程中,您將學習如何烘焙紋理以加快渲染時間。這種整潔的技術已經使用了一段時間,尤其是在遊戲行業中,並且本教程將涵蓋該基礎知識以幫助您入門。

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17 comments
  1. This is very useful in animation where only the camera is in motion. You can bake the lighting and material data one time and then render the animation in seconds per frame rather than minutes. However, if there are any objects moving in the scene then this will not work.

  2. After we baked in on angle of camera can we change to the other non similar angle where we can achive the time of render ? Is its possible on Vray?

  3. the big time savings comes in when you have to animate the camera, moving through the scene but max doesn't have to re-compute the lighting each time – so long as the light and object being lit aren't changing

  4. that's relly very helpful to me…very effective way to shorten the render time, now i need to know whether we can bake moving objects in animation rendering, can we appy this method on moving objects, or is there any other way to shorten animation rendering time with same quality?..current i'm working on an animation, wich has nombers of small cubes, moving and static, with paper material, and a spot light with shadow map Size 300 and sample range 30, 2Sided shadows, it takes average 2 minutes to render only 1 frame, there are thousands of frames to be rendered, animation is 6-7 minutes long, atleast 10,000 to 12,000 frames to be rendered, it's very frustrating, please help me out this…

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