第2師-名為P416 AR的Glory Daze-武器穩定性高,可以擊敗原始傷害嗎?



我一直熱衷於測試Glory Daze突擊步槍,所以我決定將其組裝起來並帶她參加衝突大賽。 我一直認為,正確玩法時,高武器處理能力可以輕鬆彌補缺乏天賦/屬性的不足(請查看我的Brass Pestilence版本以證明這一點-https://youtu.be/4vRyUV1IWc8)。 使用起來感覺真的很好,並且在合適的範圍內絕對融化了。 衝突遊戲-0:10:27戰隊名稱-Mercy Rule。

36 comments
  1. Yeah, My Glory Daze has the attribute of optimal range maxed out and I put on an optic mod that gives 20% optimal range. That cancels out the optimal range penalty on Perfect Near Sighted. The gun is pretty much a laser beam.

    Near Sighted is a pretty godly talent in my opinion if you want to be able to get a lot of head shots with minimal need to adjust for recoil. Just use mods that increase optimal range to minimize or completely negate the optimal range penalty and it'll be much better.

  2. not a fan of the fal. but, in conflict I won't be using that gun at all only the all rounder carbine 7 just because if the accuracy. I have a killer heashot DPS build that smack. the gun as little to no recoil on it which is a good gun and the rpm is good enough.. Sig 556 and fal hits harder but the rpm isn't there for me for conflict or the DZ..

  3. I use to run this weapon with 3 pieces of striker and concussions, it has amazing sability and acuracy makes it easier to land headsot on controller

  4. I still love this weapon and have had a 3g roll with dtoc minor attribute. I think it was my first 3g roll but can』t remember. I』ve been wanting to dust it off for a while and this just encouraged me to do so.

  5. Mate I love the way u do build videos. U show us the build then go straight into a conflict match with raw unedited footage. Too many you tubers show us builds then just show highlights of them utilising that build. If I did a highlight video I』d look like a PvP god but ok reality I』m actually pretty average lol. Good shit mate ?

  6. I switched from the FAL to the SIG 556 and just fell in love with that AR.. I wanted to change coz FAL is overused now, dropped a nice roll of that SIG 556 and it became my go to weapon, the beam is incredible

  7. I feel like…. 100% Stability is a waste when 45% weapon handling from braced already makes your bullet spread close to a laser, and Accuracy improves as well. there isn't enough accuracy on weapon attribute to make a difference either….

    I'm sorry, I have a God roll of this, and I never use it. BRACED wins for me, as it improves accuracy as well, and I can still roll a weapon talent.

    although the same is true for using THIS weapon, and still being able to use a chest talent. so both are important I guess?

  8. I have a question for you. I have a nearly god rolled Railspiter and this is a lasor. Do you mind running that as a test? I never hear anyone talking about it but it works for me.

  9. Using braced for big horn and eagle bearer was stronger than using spotter on the per bullet damage with the same chest piece. I was surprised and confused.

  10. The p416 has been my personal fav in the game since it came out. Glory daze feels really good, but the regular P416, with a good roll, is a lot better.
    With a normal p416 you can get max stability with a 20%+ suppressor, keep more range AND you're able to recalibrate the talent. Glory daze is meh..

  11. Nope it can't i tried, damage is where its at.
    Just have to hold the thumbstick down ? an get used to how the gun bounce.
    Ak-m & shotgun

  12. You should really try a max weapon handling build with a weapon like this. Put that optimal range scope on and you're golden. 1.3 Second reloads are too much fun.

  13. The military doctrine of Force Multiplication note that you should improve ALL factors simultaneously since they all multiply together. For example, 3x3x3=27 > 1x1x7=7, even though the sum is 9 in both cases.

    Everyone's familiar with raw DPS, which is a multiple of weapon damage buffs, CDH, CDC, HSD.

    Next multiplier is hit ratio. Look at post mission reports you often see accuracies below 50%. If you are able to increase it to 60% that's a whopping 20% (multiplicative) increase in damage dealt. Add in the hit ratio on headshots, you are massively increasing your damage. Hit ratio can be improved by weapon handling stats, and crowd control that stops NPCs from running/cover.

    Next multiplier is your ability to send rounds down range. This is a function of your RPM, mag size, reload time , and your "staying power", that is the amount of time you can be out of cover to shoot. I.e. someone behind a shield or being healed has a much better staying power than a full red build with no recovery options.

    I'm not a fan of min/max builds precisely because it's taking the 1x1x7 approach when the game mechanics is complex enough to demand a 3x3x3 approach.

  14. i got a god roll glory daze with the last stat rolled as optimal range which pretty much negates the drawback of the talent. Thought it was funny so kept it . It's such a laser beam

  15. I have a new AR build and I』m now growing into a Fal fan the first conflict game I had with the build I managed 8 kills the carbine is my secondary I』m never been a fan of the p416

  16. I have a god rolled Glory Daze too and went for a god rolled Sig 556 with Near Sighted instead. Reason being was the range. The GD started to drop off at 18m whilst my Sig 556 begins to drop off at 23m. In the shooting range I was able to hit 100% headshots at 20m on console without ANY use of the controller stick. There was zero recoil, so the 100% stability isnt really needed and made the GD redundant for me.

  17. I've had a God rolled glory days ive never used. I may have to try it out. It's so hard for me to give up my m1928 SMG hitting at 150k plus. I get stuck in using the same gear from fear of losing damage numbers. I'm going to have to break that habit

  18. I believe there's an optic mod that gives you 20% optimal range. That's how i mod my glory daze to compensate for the damage drop off. Could you review the invisible hand whenever you get the time? Love your videos they are so well done.

Comments are closed.