Zeal-Alpha之前的竞技场游戏预告片



预阿尔法结束了!
查看我们的Discord,以了解有关Zeal下一步的更多信息:
https://discord.gg/txFRc94。

34 comments
  1. Knight Online'a daha çok benzetilirse Tr'den bu oyuna başlayacak binlerce kişi olduguna eminim. 10-11 Sene önce KO' yu bırakıp bir daha asla yerine oyun bulamamış oyuncular 😀 Karakterini özelleştirmek çok güzel bir duygudur. User ile karakter arasında duygusal bir bağ kurar. Bunun üstüne düşmenizi öneririm. İtemler,Level vs…

  2. Ditch the crosshair based targeting system and I'll play it. A locking targeting system like the types found in MMOs like WoW will feel much more appropriate, especially with keyboard and mouse. This is why I quit Neverwinter and Smite. Nothing more awkward than healing by aiming like a shooter.

    But I doubt this design change will happen this late in production, because I'll take a wild guess and assume you're wanting to port this game to consoles to maximize profitability, where controllers can only utilize crosshair-based systems.

    At least fork the development and alpha test it. You may be surprised with the results.

    Oh and one more quick tip, ditch the "Zeal is a (insert adjective here) (insert genre here)…" in all of your game descriptions. Nearly every single indie game on Steam and all other platforms that have these descriptions are dead giveaways of amateur games that don't do well. Instead, try adding a description a bit more engulfing and attractive to a player, speaking not from the perspective of a press release (let the game reviewers/bloggers do that for you), but rather the perspective of a character or voice from within the game itself. The idea is to introduce some creative writing to spark interest.

    So something like "The arena calls. Only the most skilled combatants will claim the title of 'Arena Highlander.' Those who do not answer the call to victory will bow down in shame. Which path do you choose?"

    I kept it intentionally vague so you can focus on how it's written, naturally you can add whatever you want in place of it.

    Hope these ideas help you out, good luck with the game and hope to see more from your team soon.

  3. Hello, just wanted to come in here and say this does look really good.
    Ofcourse there are no good animations etc but that doesnt matter at the moment, what matters to me is the fluidity of gameplay and beeing able to counter play someone else.

    It looks like you are doing a good job from what I see, and I see you have alot abilities on the hotbar aswell.

    I just wanted to come here since I have many years of MMO experience, it's pretty much the only games I play and I am heavily PVP focused in all MMO's I've played.

    In World of warcraft I got top end PVP experience but anyways..

    What I really like about what I see in this video like I said is it beeing fast and fluid, no clunkyness, no wierd static bullshit animations, nothing of that.
    Like many say it "reminds" of wow which sure I can agree a Little bit about, the main part I Think is because of the characters movement.

    Wow is yet the best MMO in terms of PVP I've ever played because of how many counter-stuff you can do.
    You can trade long offensive cooldowns for long defensive cooldowns, where other MMO's it's pretty much only spam damage and get a lucky crit and someone dies.

    It almost has nothing to do with cooldowns beeing used or counterplay.

    And alot of "buttons" allows this because that makes the player have alot more choices.
    A good example is yet again wow, in Wrath and Mist of pandaria everyone said it was the best expansion for pvp (even for pve in Wrath) and that has alot to do with the players having so many choices and buttons to press.

    The gap closers/gap openers is very well thought out in wow aswell, and the Crowd Control is the best I've seen in any game ever, period.
    It just works, because if your healer is gonna get cced for 10 seconds+ you have to react to that, and you must use some form of defensive cooldown to survive.
    Where other games if someone sat that long of a CC their team would already have died.

    Anyways I dont really know what I'm trying to say, I just really wanted to get this out there.
    Allow more spells and player made decisions seperating good players and godlike players, and the fluidity of jumping, running, animations and such is really important aswell and you seem to have managed to do that which pretty much every other MMO fails at.

  4. Hayırlısı olsun, çok güzel görünüyor oyun. Efektler felan düzelir çıkışına kadar patlamalar, parlamalar felan fena olur. Zaten rol yapma oyunu açlığı var şu ara bende. Umarım sadece pvp'den ibaret değildir.

  5. looks pretty good but the targeting fight will be a huge turn off and hard to balance when melee always has the upper hand like that… thats why wow arena it was so played before they destroyed classes

  6. Сделайте пожалуйста что бы вар крутился немного приседаю на полу согнутых а то вообще не естественно смотрится.
    Спасибо
    P. S. Аналитик с пикабу =)

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