為什麼每個新冠軍在發布時都會被瘋狂打破-英雄聯盟第10季



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我們介紹了為什麼每個新冠軍在發行時都會被打破。

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概念:最佳ADC 10.6,最佳支持10.6,最佳中路10.6,最佳打野者10.6,最佳頂部車手10.6補丁10.6失敗,10.6大聲笑,10.6更改,傳送增強buff 10.6,死亡之舞重做10.6,死亡之舞buff 10.6,漏斗nerf 10.6 ,塞納(Senna)神經10.6,阿弗里奧斯(Aphelios)神經10.6,加倫(Garen)神經10.6,達里烏斯(Darius)神經10.6,沙可神經(Laco)神經10.6,索拉卡(Soraka)增益10.6,阿尼維亞(Anivia)增強10.6,納瑟斯(Nasus)增強10.6,烏爾特(Urgot)增強10.6,凱恩(Kayn)增強10.6,血色10。增益10.6,維加(Veigar)增益10.6,德拉文(Raven)增益10.6,摩根(Morgana)增益10.6,品牌(Buff)增益10.6,品牌叢林10.6,齊拉(Zyra)增益10.6,齊拉(Zyra)叢林10.6,摩根(Morgana)增益10.6,摩根(Morgana)10.6,沉(shen)增益10.6,沉(叢林)10.6,TEemo增益(10.6) ,Teemo叢林10.6,Yorick愛好者10.6,Yorick叢林10.6,格鬥遊戲,防暴遊戲戰鬥機遊戲,英雄聯盟FPS遊戲,英雄聯盟射擊遊戲,防暴遊戲射擊遊戲,防暴遊戲FPS遊戲,防暴遊戲交易紙牌遊戲,聯賽傳奇紙牌遊戲,Runeter的傳奇ra,防暴遊戲動漫,英雄聯盟動漫,英雄聯盟手機,大聲笑手機,Teamfight戰術手機,英雄聯盟電競經理,英雄聯盟MMORPG,防暴遊戲MMORPG,Fiddlesticks重做,Volibear重做,Senna,新冠軍Senna,團隊戰鬥戰術,永恆者哈哈,防暴遊戲永恆者

概念:最佳ADC 10.7,最佳支持10.7,最佳中路10.7,最佳打野者10.7,最佳頂部車手10.7補丁10.7失敗,10.7大聲笑,10.7更改,調節神經10.5,相衝增益10.7,悟空神經10.7,夜曲神經10.7, Garen nerfs 10.7,Nasus增益10.7,Galio增益10.7,Riven增益10.7,Ivern增益10.7,Akali增益10.7,Kaisa增益10.7,Corki增益10.7,XIn Zhao增益10.7,Fiddlesticks重做,Fiddlesticks重做10.7,

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33 comments
  1. Yuumi is by far the worst designed champ in the game. I will dodge if I get one for my support because I don't like going 0/10 in laning phase, and I hate getting her on the enemy team because she just goes on the Olaf or Senna or whatever champ is op and there is nothing to do. She is the most braindead champion in the game, and is op in pro play as well. Yuumi should be removed, the only good thing is going her in one for all.

  2. I like fun characters. That』s why I like Ivern and braum. I also like champs that take some learning to get good at. Hence gangplank and karma. And I』m looking forward to fiddle, not because he』s stronger. But he just looks epic

  3. Playtester: this champion is fun to play against and every time you die it's because you made a mistake or he was better than you. He isn't the strongest but also not the weakest, lets keep him that way.

    Balance team: I'M GONNA WRITE AN ENTIRE BIBLE FOR HIS KIT!

  4. Riot plan has a big flaw and they kinda forget that…People are attached to what they used to play with, so reeleasing a champ and gutting her power out or remaking her kit (poor akali) will led to let players angry and sad, also, they should already have seem those stats they claim about the champ on the pre prodcution and on PBE.

  5. and then we have aphelios, a champ so broken you dont have to learn how to play him (that much) too win, so he ends up with like 5 nerfs in a row and still beeing stupid

  6. Coming form League of Legends to Rainbow 6 Siege, i feel this balancing philosophy. They release new operators "balanced', and rarely have a chance to grow a playbase to impact the meta.

  7. I definitely can understand the reasoning behind the method, maybe lock the new champ out of ranked for the first few weeks then? That way it creates an environment where people can adjust to the new champion and riot can really gauge their full potential as you』re saying without absolutely destroying solo queue for a few weeks. The method you described is actually really smart for getting ahead of disgustingly op picks. But fails in their efforts to keep the game somewhat balanced especially in solo queue, if they limited sett to strictly normals for a week or two we may have gotten to skip past the soul crushing 「oh sett just 1v5』d for the third time with one damage item」. I think that riot seems to be on the right track but tweaking the system a bit in an effort to keep all the game modes fun and engaging would be nice. It feels AWFUL to get destroyed by the new champ because someone on your team just dies a million times due to a lack of understanding. Then you get steamrolled because the champ is already overtuned and basically has no counter play anymore due to the feeder. Sett was the perfect example of this system failing to encompass just how OP the new champ could be. It felt like they just took the highest values they could for his stats threw them on there and said let』s see how this goes. Maybe toning back the numbers just a touch on release would help as well.

  8. The reason is money. "New" and "Overpowered" can easily translate to "easy rush on skin and champion sales".

    If Riot are set on their traditional cash grab with every release and re-release, then maybe the Public *BETA* Environment should be used more to avoid the disappointing releases that even Riot fails to turn into initial cash cows?

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