虛幻引擎5-官方PS5實時技術演示



虛幻引擎5使藝術家能夠達到前所未有的細節和交互性水平,並通過高效的工具和內容庫將這些功能帶給各種規模的團隊切實可行。

加入圖形技術總監Brian Karis和特殊項目藝術總監Jerome Platteaux(於2020年3月攝製),深入了解「 Nanite土地上的流明」-在PlayStation 5上進行實時實時演示,展示兩個新核心即將在UE5中亮相的技術:Nanite虛擬化微多邊形幾何圖形,使藝術家可以釋放出眼睛可以看到的儘可能多的幾何細節;以及Lumen,全動態全局照明解決方案,可對場景和光線變化立即做出反應。

該演示中還介紹了虛幻引擎4.25中已經提供的下一代功能,例如Niagara VFX改進,混沌物理和破壞,動畫系統增強和音頻改進。虛幻引擎4.25還包括對下一代控制台的支持。

了解更多信息,請訪問unrealengine.com/blog/a-first-look-at-unreal-engine-5

20 comments
  1. Dear Hideo Kojima,

    Remakes are a trend today and they sell really well.. Please buy Metal Gear from Konami and create a remake of Shadow Moses using UE5. This will surpass all the remakes and the upcoming remakes.

    regards,
    MGS fan

  2. Guys this is a demo they can create demos to look as good as they want doesn't even show FPS on this don't be fooled you will not this product with 60 plus FPS

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