我创建了Unity WebGL x WebSocket在线演示,每个人都可以使用浏览器在同一地方玩(推荐使用Firefox)。 在线演示:http://hecom.in/lab/crowd-craft-online/ Win:https://dl.dropboxusercontent.com/u/7131835/Programs/CrowdCraftOnlineWin.zip Mac:https://dl.dropboxusercontent。 com / u / 7131835 / Programs / CrowdCraftOnlineMac.zip(当前,场景中有很多物体,因此非常沉重)github:https://github.com/hecomi/UWO博客:http://tips.hecomi。 com / entry / 2015/01/01/222954(日语)。
在线人群技术-Unity WebGL x WebSocket演示
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Hi,
I tried to build a scene from the GitHub project for WebGL but when I launch it, I have the following error in the console:
ReferenceError: init is not defined
It's probably from the line 57 of WebSocketSyncServer.cs:
Application.ExternalEval("init();");
Would you please know how I could solve this problem ?
Do you have a guide on how you did this or a tutorial that you followed?
I tried your experiment it was such an hell lot of fun !
meanwhile it didn't load for me neither or more precisely took some time to load but it did load in the end.
leave tab open went writing a email when I finishing I found one of the tab has your demo so fun.
You should put instruction for controls btw
server has stopped.
I run server again just a little while ago.
demo link does not work..loading .. loading.. loading
i can see just gray window