如何添加XR设备模拟器以加快开发速度 Unity XR工具包



XR设备模拟器使您可以将通常在物理VR / AR设备上运行的设备输入操作模拟为键盘,鼠标或游戏手柄,以加快测试速度,而无需部署到实际设备上。 今天我们将研究:-如何从播放器设置中选择新的输入系统-如何安装和设置XR设备模拟器-如何使用输入调试器查看输入操作在Patreon中支持我获取源代码,以及我可以继续免费做这样的事情! https://www.patreon.com/dilmerv ***通过订阅该频道为我提供支持,因为它将帮助我带来更多内容*** http://bit.ly/2NmnFMu从实时获取独立开发技巧我在Twitter https://www.twitter.com/dilmerv上订阅我的独立开发视频和游戏新闻通讯https://www.dilmergames.com关于独立开发和启动的博客https://www.dilmergames.com/blog 。

5 comments
  1. Thank you for that tutorial. Weirdly engough it does not work for me (Unity 2020.1.12f1, XR Interaction Examples 0.10.0-preview.7).
    I open the project, it gets upgraded to 2020, and URP, I import the Simulator through the package manager…
    Open the worldinteraction scene, add the simulator prefab, Play… and nothing happens.
    I can see that the camera gets populated with the main camera in the inspector..

    any ideas?

    (input system is already set to new in my version…)

  2. Thanks Dilmer! The first time I integrated this simulator it was quite confusing, it has a weird setup with one GO using some actions and translating it into the ones used by the XR components. Either way it's a great addition for VR development. Keep up the good work!

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