如何添加XR設備模擬器以加快開發速度 Unity XR工具包



XR設備模擬器使您可以將通常在物理VR / AR設備上運行的設備輸入操作模擬為鍵盤,滑鼠或遊戲手柄,以加快測試速度,而無需部署到實際設備上。 今天我們將研究:-如何從播放器設置中選擇新的輸入系統-如何安裝和設置XR設備模擬器-如何使用輸入調試器查看輸入操作在Patreon中支持我獲取源代碼,以及我可以繼續免費做這樣的事情! https://www.patreon.com/dilmerv ***通過訂閱該頻道為我提供支持,因為它將幫助我帶來更多內容*** http://bit.ly/2NmnFMu從實時獲取獨立開發技巧我在Twitter https://www.twitter.com/dilmerv上訂閱我的獨立開發視頻和遊戲新聞通訊https://www.dilmergames.com關於獨立開發和啟動的博客https://www.dilmergames.com/blog 。

5 comments
  1. Thank you for that tutorial. Weirdly engough it does not work for me (Unity 2020.1.12f1, XR Interaction Examples 0.10.0-preview.7).
    I open the project, it gets upgraded to 2020, and URP, I import the Simulator through the package manager…
    Open the worldinteraction scene, add the simulator prefab, Play… and nothing happens.
    I can see that the camera gets populated with the main camera in the inspector..

    any ideas?

    (input system is already set to new in my version…)

  2. Thanks Dilmer! The first time I integrated this simulator it was quite confusing, it has a weird setup with one GO using some actions and translating it into the ones used by the XR components. Either way it's a great addition for VR development. Keep up the good work!

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